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Stonemaier Games Scythe: Engine-Building Area Control Board Game, Dieselpunk Europe, 1-5 players, 115min Review

Advantages

10 Replay Value

The game offers high replayability due to its rich assortment of factions and unpredictable gameplay, making it exciting every time you play.

10 Art and Aesthetics

The game features beautiful artwork and a dieselpunk theme that is immersive and visually appealing.

9 Component Quality

High-quality components, including laminated action boards and detailed miniatures, enhance the gaming experience.

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Pros

  • Engaging gameplay with efficient rule set

  • Innovative mechanics combining elements from other games

  • High-quality components and artwork

  • Balanced gameplay promoting diverse strategies (combat, production, popularity)

  • Highly replayable with unique factions and random elements

  • Challenging and intuitive solo mode (Automa deck)

  • Accessible for both serious and casual gamers

  • Great customer service from the company

Cons

  • Looks complex and intimidating at first glance

  • Mildly confusing rules and setup; requires time to learn

  • Combat feels less significant despite awesome mech miniatures

Main Product Advantages

10 Replay Value

The game offers high replayability due to its rich assortment of factions and unpredictable gameplay, making it exciting every time you play.

10 Art and Aesthetics

The game features beautiful artwork and a dieselpunk theme that is immersive and visually appealing.

9 Component Quality

High-quality components, including laminated action boards and detailed miniatures, enhance the gaming experience.

9 Gameplay Mechanics

The game combines engine-building with area control, borrowing effective mechanics from other games to create a balanced and engaging experience.

8 Game Balance

The game maintains an overall balanced system where no player can easily dominate, making it fair for all participants.

7 Combat System

Combat is simple yet engaging, focusing more on strategic planning than luck. However, it is balanced so no single player can dominate through combat alone.

7 Solo Play Mode

The solo mode is challenging and well-designed, simulating a human opponent effectively, but may get repetitive over time.

7 Time Commitment

Games can be lengthy, taking 90-120 minutes for familiar players and potentially longer for newcomers. This can be both a pro and a con depending on the player's preferences.

6 Rule Complexity

The game has a steep learning curve and exhaustive rules, which may require multiple reads and practice games to fully understand.

6 User Experience

While the game is highly enjoyable once learned, it suffers from a lack of clear symbols and easily understandable icons on the player mats, requiring frequent rulebook consultations.

Overview of Stonemaier Games Scythe (Base Game)

Stonemaier Games' Scythe is an engine-building, area control strategy board game set in an alternate-history 1920s Europe. It immerses players in a tumultuous era of unrest where the remnants of the first great war still linger, and "The Factory," which once fueled the conflict, has drawn the attention of neighboring countries.

Setting and Theme

Scythe transports players to a dieselpunk 1920s period in Eastern Europe, characterized by farming and warfare, innovation and valor, broken hearts, and rusted gears. The game's richly developed alternate reality is beautifully illustrated with intriguing 1920s+ artwork created by Jakub Rozalski.

Gameplay and Mechanics

With five different factions and player boards, Scythe offers high variability and replayability. Players enjoy asymmetric powers, making each game session unique. The streamlined action-selection mechanism keeps turns quick and reduces downtime, ensuring a brisk play experience. Designed to minimize luck and randomness, the game grants players almost complete control over their fate, with the main element of luck being the "encounter" cards drawn during interactions with newly explored lands.

Design and Artwork

Scythe, designed by Jamey Stegmaier, features beautifully crafted artwork by Jakub Rozalski. The detailed and visually pleasing components enhance the immersive experience of the game.

Tension and Conflict

The tension in Scythe arises more from the threat of combat than the combat itself. Engaging in combat can hurt both parties involved, making strategic decisions crucial. Popularity is affected by actions such as attacking or forcefully moving workers, adding a layer of morality and strategic depth to the game.

Thematic Elements

The encounter cards add a role-playing element, presenting players with moral conflicts and decisions beyond mere resource benefits. Animal companions, mechs, and characters contribute to a rich narrative of intrigue and sought glory. Upgrades enhance gameplay, providing tangible benefits and a sense of progress.

Solo Play

Scythe includes an Automa system for solo play, simulating an opponent for a competitive solitaire experience. The Automa's actions are determined by flipping a card, preserving the player's game experience.

Publisher Information

Stonemaier Games, based in St. Louis and distributed worldwide, is known for publishing popular tabletop games such as Viticulture, Wingspan, Tapestry, and many others.

Conclusion

Scythe is a masterfully designed board game that combines strategic depth, beautiful artwork, and immersive storytelling. With multiple factions, asymmetric powers, and minimal reliance on luck, it offers a continually fresh and engaging experience for 1-5 players. Its thematic elements and moral decision-making enhance its replayability and makes it a standout choice for strategy game enthusiasts.

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